Two-factor authentication (2FA) has been an essential step for the security-minded business or customer who want to protect their accounts, adding an additional layer of protection atop the standard password. But recent events have proven that even the current standards for extra security can fall short.With billions of stolen usernames and passwords being passed around on the dark web --including corporate accounts—it’s important to take action in advance of a threat to make sure accounts are as secure as possible.
How does a business pivot from being a small talent recruitment agency to generating $10 million per year as a sales technology company? Manny Medina, CEO and Co-Founder of Outreach did just that. Having started my own sales technology company called Troops, I have deep appreciation for the work Manny and his team are doing and perhaps more importantly, an appreciation for the pivots and evolution of their business. In the world of startups, not all companies start off how you think.I sat down with Manny to hear his story and how they navigated their way to becoming one of the leaders in the sales enablement space.
We are half-way through 2017 and it's time to take stock of the hottest startups so far this year.For that we turned to Pitchbook, the website that tracks financial investments. Pitchbook sifted through its vast database to uncover the 383 startups that received funding so far in 2017 and that sell products or services to businesses, aka enterprise startups.We chose a metric called a "valuation step up" to decide which of these startups were the hottest. A valuation step up indicates the increase in worth that investors ascribe to a particular startup. We measured between the valuation at the previous round of investment and right before the startup secured a new round (in wonky speak: post-money to pre-money).
The tech industry has been calling for the death of Flash for years. Last year, the quiet rumblings calling for its demise turned into roars as the likes of Chrome and Firefox began to phase out support. A full-on war has been waged against Flash technology and much of the casual games industry is stuck on the losing side.The latest example of a game to succumb in the fight is from Disney, which shuttered the Club Penguin desktop experience earlier this year. While Disney did launch a new mobile version that seems to be getting some traction, Club Penguin is a game that an entire generation grew up playing and has remained a cultural zeitgeist for millennials everywhere even to this day.
Much of the video-game world is descending this weekend on Los Angeles for the E3 trade show, a mecca of crowds, noise and the new big-budget games expected in the coming year.FlowPlay will not be making the trek.It’s not the first time the Seattle video-game maker has zigged while the rest of the boom-and-bust industry zagged. The company has survived for a tumultuous decade by sticking to a pretty unglamorous market niche: casual, social games played in a web browser, typically on personal computers.“In general, we have not been trendy,” Chief Executive Derrick Morton said.
There’s a common gripe among the tech-savvy about the way they are presented by Hollywood. It’s not uncommon for films and movies to create a futuristic-looking interface with holographic visuals that pop off the screen and virtual images that can be manipulated by hand.Those high-tech fabrications exist to hide the dirty secret of the tech community: While what they do may be exhilarating, it often looks incredibly boring — more akin to a spreadsheet than Tony Stark’s lab. And that matters, because while companies are increasingly in need of cybersecurity, young people who are used to games aren’t attracted to the IT and cybersecurity field.
Cards lay strewn across the table in the Bradner family’s home, their glossy fronts facing upward revealing symmetrical symbols and names like Joltik, Gardevoir and Darkrai.They thrum in the air, arcing between the fingers of mile-a-minute talking Isaiah Bradner, 13, as he shuffles the numerous stacks he has compiled in front of him.Though he has only been playing the Pokemon Trading Card Game (TCG) competitively for a year, Isaiah, who plays in a senior division comprised of 11 to 16-year-olds, is currently ranked 10th in the world and seventh in North America, as of Monday.
One of the world’s most promising new rocket companies successfully launched its first rocket to space from New Zealand’s Mahia Peninsula on May 25.Though the 17-meter-tall rocket and its test payload didn’t make it to orbit, its flight to space represents an important milestone.“We had a great first stage burn, stage separation, second stage ignition and fairing separation,” Rocket Lab founder and CEO Peter Beck said after the flight. “We didn’t quite reach orbit, and we’ll be investigating why. However, reaching space in our first test puts us in an incredibly strong position to accelerate the commercial phase of our program.”
The commercial space race is heating up again as startup Rocket Lab successfully launched its first Electron rocket (named "It's A Test"), successfully made it into space. This is the first of three test launches the company has planned this year, with an eye to delivering customer payloads into space before 2018."It has been an incredible day and I’m immensely proud of our talented team," Rocket Lab founder and CEO Peter Beck said in a statement. "We’re one of a few companies to ever develop a rocket from scratch and we did it in under four years. We’ve worked tirelessly to get to this point."Most of the flight looked pretty smooth - the two-stage rocket did successfully achieve separation, and the second stage engines fired. However, although the rocket made it into space, it didn't reach the company's intended target.
VICIS looking to make its mark with helmets in NFL. CEO and co-founder of VICIS, INC Dave Marver and Stanford assistant professor of bioengineering David Camarillo join OTL to discuss helmets in the NFL.