Much of the video-game world is descending this weekend on Los Angeles for the E3 trade show, a mecca of crowds, noise and the new big-budget games expected in the coming year.FlowPlay will not be making the trek.It’s not the first time the Seattle video-game maker has zigged while the rest of the boom-and-bust industry zagged. The company has survived for a tumultuous decade by sticking to a pretty unglamorous market niche: casual, social games played in a web browser, typically on personal computers.“In general, we have not been trendy,” Chief Executive Derrick Morton said.
There’s a common gripe among the tech-savvy about the way they are presented by Hollywood. It’s not uncommon for films and movies to create a futuristic-looking interface with holographic visuals that pop off the screen and virtual images that can be manipulated by hand.Those high-tech fabrications exist to hide the dirty secret of the tech community: While what they do may be exhilarating, it often looks incredibly boring — more akin to a spreadsheet than Tony Stark’s lab. And that matters, because while companies are increasingly in need of cybersecurity, young people who are used to games aren’t attracted to the IT and cybersecurity field.
Cards lay strewn across the table in the Bradner family’s home, their glossy fronts facing upward revealing symmetrical symbols and names like Joltik, Gardevoir and Darkrai.They thrum in the air, arcing between the fingers of mile-a-minute talking Isaiah Bradner, 13, as he shuffles the numerous stacks he has compiled in front of him.Though he has only been playing the Pokemon Trading Card Game (TCG) competitively for a year, Isaiah, who plays in a senior division comprised of 11 to 16-year-olds, is currently ranked 10th in the world and seventh in North America, as of Monday.
One of the world’s most promising new rocket companies successfully launched its first rocket to space from New Zealand’s Mahia Peninsula on May 25.Though the 17-meter-tall rocket and its test payload didn’t make it to orbit, its flight to space represents an important milestone.“We had a great first stage burn, stage separation, second stage ignition and fairing separation,” Rocket Lab founder and CEO Peter Beck said after the flight. “We didn’t quite reach orbit, and we’ll be investigating why. However, reaching space in our first test puts us in an incredibly strong position to accelerate the commercial phase of our program.”
The commercial space race is heating up again as startup Rocket Lab successfully launched its first Electron rocket (named "It's A Test"), successfully made it into space. This is the first of three test launches the company has planned this year, with an eye to delivering customer payloads into space before 2018."It has been an incredible day and I’m immensely proud of our talented team," Rocket Lab founder and CEO Peter Beck said in a statement. "We’re one of a few companies to ever develop a rocket from scratch and we did it in under four years. We’ve worked tirelessly to get to this point."Most of the flight looked pretty smooth - the two-stage rocket did successfully achieve separation, and the second stage engines fired. However, although the rocket made it into space, it didn't reach the company's intended target.
VICIS looking to make its mark with helmets in NFL. CEO and co-founder of VICIS, INC Dave Marver and Stanford assistant professor of bioengineering David Camarillo join OTL to discuss helmets in the NFL.
With a predicted global shortage of 2 million cyber security professionals by 2019, it’s now more crucial than ever to start thinking outside the box in recruiting efforts.It's quite possible that going outside the box means looking a little bit more closely into the Generation Zs, the Xbox generation. Gen Zs behaviors are among the most impactful driving forces for the security industry, according to Scott Chasin, CEO of ProtectWise.Right now, as it has been for some time, the security architecture in enterprises is completely fragmented. "An alarm fatigue has set in to the point where enterprises can't find the talent to use those tools in order to respond and triage fast enough," Chasin said.
Artificial intelligence is the next big thing – and Silicon Valley isn't planning to miss the boat when it arrives. In fact, the so-called FANG stocks – an acronym for the large-cap growth stocks Facebook (ticker: FB), Amazon.com (AMZN), Netflix (NFLX) and Google (GOOG, GOOGL) – are rapidly incorporating AI into their own operations and offerings, helping to bring the technology mainstream.
The potential applications for AI are tremendous, and span across almost every discipline and industry imaginable, from warfare and drug discovery to autonomous vehicles and portfolio management.
With the mouthwatering commercial opportunities these developments will afford, it's no wonder the tech world is investing heavily in AI research and development. So, which of the FANG stocks is winning the AI race? Here's a look at the field:
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RollerCoaster Tycoon Touch is the latest evolution of the classic park sim series. Launched earlier this year, the mobile game has been a big hit, hitting No. 1 in the free-to-play App Store charts (for a period of time) and subsequently picking up more than 6.2 million downloads and hitting 500,000 daily active users.GameSpot recently had the opportunity to speak with Atari COO Todd Shallbetter, who told us all about the game's origins, its early days, fan feedback, and a lot more.Additionally, RollerCoaster Tycoon Touch is getting a number of updates in the coming weeks, including a "full color customization system" that will let players tweak the look of their rides, shops, and restaurants. Another new feature coming is the ability to visit other players' parks, while a "photo booth" mode is on the way that will let you take screenshots of your parks and tweak them further with filters and frames, and then share them on social channels, of course.